Friday, June 25, 2010

An Introduction Genre Crossing

Recently we have seen games breaking out of their established genres. This has happened with various games such as Bioshock, Mass Effect and Portal.

But what does this mean for us as gamers.  Some critics such as Ben "Yahtzee" Croshaw  say that by having crossover genres  shallow experiences occur.  However game designers such as Epic Games, Game Designer  Cliff Bleszinski say that Role-Playing gameplay (RPG) elements are the future of shooters.



Furthermore it can be seen that other game such as the highly rated Portal, where a shooter genre is mixed with a puzzle game.  This shows that game developers can create a quality cross genre game.


Another good example of this is S.T.A.L.K.E.R.: Shadow of Chernobyl, in the game the player is shown how a Action and RPG game can be rolled in to one. 

As we can see genre crossing in games can be shown is becoming more of a trend in the games industry. As we also have seen quality is not diminished by taking elements from other genres. 
Hopefully in the future we can expect to see games with more variety and creativity.


Souces:
http://www.escapistmagazine.com/videos/view/zero-punctuation/4-BioShock
http://www.vg247.com/2010/05/14/bleszinski-rpgs-are-the-future-of-shooters/
http://www.metacritic.com/games/platforms/pc/portal
http://store.steampowered.com/app/4500/
http://www.metacritic.com/games/platforms/pc/stalkershadowofchernobyl?q=S.T.A.L.K.E.R.:%20Shadow%20of%20Chernobyl
http://www.lurkingtoad.ca/lt/images/portal_screen1.jpg

Friday, May 21, 2010

Quick thoughts on light.


This video is promoting Alan Wake. Alan Wake is an interesting game as it looks at light as a weapon and discovery tool. While this is not an unexplored topic, e.g. Splinter Cell the way in which this is used is certainly one of the more interesting ways I have seen it used in along time. From this perspective Alan Wake has the potential to be a great game as well as being an academic reference for games in the future.


What do you think about light as a game-play mechanic?

Sources:

http://cache.gawker.com/assets/images/9/2010/01/alanwake_09_safehaven_720p.jpg
http://en.wikipedia.org/wiki/Splinter_Cell
http://en.wikipedia.org/wiki/Alan_Wake

Tuesday, May 18, 2010

Achievements in games.


Achievements in games have all ways been an interesting issue for me. So here is some thoughts on this subject.

If you are new to games or don't know Achievements in games are, then let me fill you in on what they are.  Achievements are points,rewards or both in games. These in turn get added to your profile that you are playing on. This shows how good you are compared to other people online.

On the whole I don't believe that achievements in games are well implemented. as most of the Achievements are for usual game-play activities.
So why do I think this, lets have a look at some games that I have played and explain what makes them stand out in regard to achievements.


Now lets look at Valve's The Orange Box achievements. This is a good example of how achievement's should be implemented.
An example of this is when the player has to kill an Non playable character using a toilet with the Gravity Gun (A weapon in the game). This Achievement stands out to me because of its humour value.
Another example of an achievement that gets you to try something different is when the player is told that by playing through a level using only the Gravity Gun. This game gets you to try different things within the game.


In Epic Game's Gears of War the achievement's in this game are the most standard that you can find in any game out there. In one achievement the game gets the player to comb through each of the levels and find a particular object (in this case cog tags) dotted around the game. By finding all or some of them you unlock an achievement or achievements in game. This is a big problem because if you took this achievement out of the game you would not miss much. Furthermore this achievement in the game feels contrived to merely tick off a feature the game has.

If you must have collectables as achievements look no further than Ubisoft's Assassins Creed 2. Before I get in to this I need to do some explanation on the story.
In the game quite early on the player has part of his family killed. Among them is your younger brother who is obsessed by the collection of feathers.
After this has happened the game encourages the player to collect feathers dotted around each different areas of the game.  This is so that the player brings your in game mother out of mourning. this unlocks a special piece of game apparel as well as an achievement.
A good thing to note here is that I had to explain the story in order to explain why I should get this achievement. This shows the thought that the game designer took on the game. In addition this achievement unlocked bonus content for the player.

Through this short article we have seen that a game achievement can enhance a game.
This can be done to show the the player a different way of interacting with the game. Or by using an achievement as a reward the player for completing an aspect of the story.

So what is your views on achievements?

Sources:

http://www.gamefaqs.com/xbox360/934384-the-orange-box/cheats
http://www.gamefaqs.com/xbox360/928234-gears-of-war/cheats
http://www.gamefaqs.com/xbox360/956858-assassins-creed-ii/cheats
http://screwattack.com/blogs/PKKnight64s-Jamminly-Awesome-Blog-2/Top-Ten-Gravity-Gun-Ammo
http://www.maniacworld.com/Gears-of-War-Glitch.jpg
http://inchaos.net/father.jpg
http://www.gameranx.com/screenshots/1250341567-956856_20090525_screen005.jpg

Introduction

Hi all, this blog was set up by me, Tom Revill to talk about various video/computer game issues that takes my interest.

I will endeavour to post at least one post a week and keep the blog length to under 3 or 4 paragraphs and cite my sources.

Above all this blog is meant to promote discussion on topics. I am not trying to compete with other blogs. I just want this space to talk about what is on my mind.

Now I have my plan, now I just have to stick to it.

P.S. this blog post does not count towards this weeks issue. So expect another blog post soon.